Vous emballez pas, sa participation remonte à des années
Obviously none of this happens without Nigel - he so clearly and eloquently laid out the audio concept to us from the beginning, and held firm to that vision throughout while tweaking and shifting his approach as we learned more about the possibilities within Wwise & Unreal. He went back through the old album sessions and created several awesome, major set piece 6-channel surround mixes, as well as a bunch of mashups that we peppered around various spaces
https://www.audiokinetic.com/en/community/blog/kid-a-mnesia-exhibition-interview/On apprend dans le post de Nigel que le réal est Sean Evans: c’était déjà le réalisateur du jeu et très curieusement un collaborateur de longue date de…Roger Waters.